![]() ![]() * Binds: Linux: Steam controller doesn’t work perfectly * Binds: Linux: Xbox360 gamepad X and Back buttons don’t work on “Join an Online Game” * Binds: Linux: Xbox360 gamepad “START” button doesn’t work * Binds: Linux: Xbox360 gamepad is not usable is you delete user binds manually ![]() * Crash: Linux: Segmentation fault when exiting the game (happens to some users) * Launcher graphic settings doesn’t change all rendering settings internally for the game (game isn’t that optimized as it could) * GUI: Keyboard tooltip texts goes outside of the tooltip graphics ![]() * Rendering: The Chronicles of the Guardian page turn effect is upside down (fixed already internally, fix will be added to next build) * Rendering: Graphics glitching when underwater in Academy Outskirts * Rendering: Anti-Aliasing causes subtitles to clamp together * Rendering: Some of the lights’ and glows’ edges are visible e.g in the The Astral Academy * Rendering: Water is flickering near the big watermelon in The Three Heroes – Pontius level * Rendering: Fog at the start of The Astral Academy is brightly yellow coloured * Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn’t scaled to full screen * All v1.02 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game’s main menu) ![]() * Fixed missing keyboard shortcut info in HELP window * Fixed issue where playable map was enabled on MODs * Added support for enabling or disabling the playable map for MODs (check MOD export dialog) * Added “Localization package” option to MOD export so that generating/testing user translated localization packages would be easier * Fixed issues where some of the text didn’t fit to launcher in various languages * Re-builded PhysX 3.3.3 libraries to fix rare physics issues * Fixed issue where missing localization caused game to be unplayable * Fixed incorrectly awarded achievements in online multiplayer game * Fixed end boss issues if player quit the game during the end boss and resumed game later on * Tweaked level’s checkpoint menu (automatically scale to correct size) * Fixed incorrect tooltips when using user binds * Fixed game console issues (console can be opened from F8 button) * Fixed duplicate data in level’s checkpoint menu * Fixed input disabling/enabling issues during cinematics * Fixed cursor hide/show issues in general * Fixed cursor hide/show issues when using ALT+TAB * Added hardware cursor to be in use by default (can be changed from options.txt, InputModule::OSCursorVisible) * Fixed infinite looping effects when owner object had been already deleted * Tweaked Trineangles visual deletion to be instant instead of delayed * Tweaked new level indicator in playable map scene * Fixed issue where ALT+TAB could result missing characters * Fixed issue where wallhead projectiles cut Zoya’s grappling hook * Tweaked surface jumps from water (now instant, not delayed) * Tweaked player wall jumping so that exploiting wouldn’t occur * Fixed issue where crouching could cause movement stuck * Fixed some broken AI navigation mesh data in various levels * Fixed and tweaked lots of small gameplay issues in all levels * Fixed issue where game used Local Area Network (LAN) for online games if Steam/GOG login failed * Added a failsafe logic if online multiplayer game server doesn’t respond so that game wouldn’t jam into “Refreshing…” window * Optimized AI navigation mesh data sizes * Batched model particles to single draw call * Fixed memory leak issues with AI navigation mesh data Windows v1.02 patch and Linux & OS X BETA release We’ve just updated Trine 3: The Artifacts of Power on Steam, and the Mac and Linux BETA versions are now available for everyone to try.Īlso the Windows version has been updated with lots of fixes! Check out the full list of changes below □ ![]()
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